Playtest

Current Playtest Preview

Character Creation, PvP matchmaking based on gear value and player level, Chaos Meter combat, redesigned UI, branching quests, simple in-game currency gambling, weapon classes, permanent progression, seasonal competition, feedback forms, and a few suspicious bugs pretending to be features.

Jun 8, 2026
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Playtest Update

Big update. More fighting. Less reading.

New Stuff

  • Character Creation
  • PvP Matchmaking
  • Chaos Meter
  • New UI
  • New Quest System
  • Gambling
  • Weapon Classes

PvP

  • Matchmaking uses level
  • Matchmaking uses gear value
  • Fewer unfair fights

Chaos Meter

  • Chaos builds during combat
  • More Chaos = crazier fights
  • Higher risk
  • Better rewards
Related articleChaos MeterA combat mechanic where chaos is not a bug it's the feature. As battles spiral out of control, a Chaos Meter fills and unleashes absurd Glitchout Events that can help, hurt, or completely confuse everyone involved.

Quests

  • Choices matter
  • Talk or fight
  • Learn lore
  • Different rewards

Weapon Classes

  • 🗡️ Katana = Fast & Bleed
  • 🔨 Hammer = Heavy & Stun

Coming Next

  • Base Building

Base Building

  • Build your own hideout
  • Expand with new rooms
  • Store resources and gear
  • Customize your base layout
  • More building options planned

Permanent World

  • Accounts stay
  • Progress stays
  • Collections stay
  • Reputation stays

Seasons

  • Rankings reset every ~3 months
  • New rewards every season
Bugs were fixed. New bugs have already applied for citizenship.